CV / DANI WEIDNER STAFF PRODUCT DESIGNER / B2B ENTERPRISE
DESIGN THAT
HOLDS UP UNDER
REAL WEIGHT

Lead product designer with 13+ years shipping complex B2B and consumer products across six industries, from zero-to-one discovery through eng-ready delivery.

Currently
Lead Product Designer
Branch.io
Based
West Coast
Remote
Focus
B2B / Enterprise
Complex Systems
Expert-User Tools
Open to
Staff / Lead Roles
REAL WEIGHT STAKES COMPLEXITY SCOPE THE DESIGN PROCESS CRAFT CURRICULUM VITAE CV LOAD-BEARING DESIGN 13+ YRS
Dani Weidner

I operate end-to-end and across teams: shaping strategy with stakeholders, running enterprise research, stewarding design systems, designing AI features where uncertainty is the design problem, and partnering closely with engineering to hit milestones without compromising craft.

I came up designing for expert users with no patience for friction: coaches reviewing film at 2am, ops managers who can't afford a bad day. That set the standard: the system has to hold when nobody is watching it. The work since then is the same shape at bigger scale, research loops, design systems, and a platform migration I designed that moved 50 customer accounts with zero breaking changes reported. Coaching designers, PMs, and EMs is part of it, because the practice has to keep running after I leave the room.

Experience

Selected roles · 2020 – Present
Branch.io
Aug 2024 – Present
Remote
Lead Product Designer

Own end-to-end design for the Engagement team, and set conventions now adopted product-wide: navigation, workbench layout, and the design–eng handoff standard.

  • Lead UX research operations: recruited and ran studies with five enterprise accounts, synthesized findings into structured insight documents, and triangulated 340 logged requests with research and meeting notes into one demand picture the roadmap now prioritizes from.
  • Set cross-team standards now used product-wide: one workbench pattern replacing three divergent layout families, a navigation rubric teams use as default reasoning, and a handoff standard that defines what every ticket must carry.
  • Designing a persistent in-product AI agent: three confidence tiers, three explainability tiers, and three degraded states specified so the interface stays trustworthy when the model is wrong.
  • Authored three lifecycle phase gates from a source-based audit of five recurring handoff failures, and run “Designin’ With Dani”, the biweekly design and engineering sync feeding them, kept going at every company since 2020.
  • Designed complex interaction systems: A/B variant flows, campaign state navigation, and bulk editing for large link libraries, plus the migration of two features to 50 accounts with zero breaking changes reported.
  • Steward the Auxin design system: authored specs for new components, wrote Linear tickets for design–eng handoff, and drove refinement quality across the team.
  • Built Branch Inner Circle, an enterprise customer program, from zero-to-launch in EMEA: seven of eight founding accounts still in the program a year in, two renewals, and eight roadmap items validated or influenced, three of them since shipped.
Mobile Growth & Linking Design Systems Enterprise Research Design–Eng Handoff
Hudl
Feb 2022 – Aug 2024
Remote
Senior Product Designer

Designed for a global sports video and analytics platform used by coaches and athletes across pro, collegiate, and youth: expert users with high stakes.

  • Ran user research with sports organizations across pro, collegiate, and youth, validating concepts and surfacing usability issues before they reached build.
  • Led cross-functional design sprints, delivering wireframes, prototypes, and high-fidelity screens in close partnership with engineering, product, and data teams.
  • Ran the standing design and engineering sync, reviewing in-flight work with the engineers building it before decisions were locked.
  • Worked with PMs and engineering managers on scope and sequencing, turning research findings into decisions the team could commit to.
  • Maintained design-system components and helped shape design-critique culture across a distributed design org.
Sports Video & Analytics Expert-User Design Distributed Design Org
DMSi
Apr 2021 – Feb 2022
Omaha, NE / Remote
Senior UX Designer

Designed enterprise software for building-materials distributors: data-heavy, workflow-dependent interfaces where understanding the business was a prerequisite to designing anything.

  • Ran discovery research with distributors and internal teams, mapping how the business actually ran before proposing anything.
  • Built journey maps and flows, and produced detailed wireframes and prototypes for internal and client-facing tools.
  • Held the same design and engineering sync, putting open questions in front of engineers while the designs were still open to change.
  • Paired with PMs and engineering managers to keep designs implementable within technical constraints without sacrificing usability.
Enterprise Distribution Complex Workflows Discovery & Synthesis
LISNR
Jan 2020 – Feb 2022
Oakland, CA / Cincinnati, OH
Senior Product Designer (Contract)

Designed mobile and web interfaces for an ultrasonic data-transmission platform, a technically novel, hardware-adjacent product where the core challenge was making invisible behavior feel trustworthy and legible.

  • Owned design across multiple client integrations, translating complex SDK capabilities into intuitive developer- and consumer-facing experiences.
  • Ran usability testing with client teams and end users, checking whether behavior nobody can see still reads as trustworthy at the moment of use.
  • Kept PMs and engineering managers in the same standing sync, surfacing in-flight work before decisions hardened.
Hardware-Adjacent SDK & Developer UX Trust & Legibility

Roles before 2020 are on LinkedIn. The history above is the part relevant to enterprise B2B.

What I Bring

Craft / Process / Tools
HOW I WORK THREE AREAS + A TOOLKIT DESIGN End-to-end product design UX research & interaction Information architecture Visual design & systems Prototyping & critique PROCESS Discovery & synthesis Journey mapping Wireframing to hi-fi Eng-ready specs Planning & strategy COLLABORATION Cross-functional partnership Eng · product · stakeholders Client-facing presentation Design / dev handoff Craft intact to ship TOOLKIT Figma · Figma Make · FigJam · Miro · Claude Code · Notion · Linear · Jira · Loom
SEE THE WORK → CASE STUDIES →